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I'm going to go ahead and delete that, and now we have one, two, three cameras, and each camera has a specific target. One, this model in the Object Manager is it's imported again the building model. My Studio import here, make sure I'm in inches, and we go OK. I'm going to toggle back over to Cinema 4D, and let's go ahead and open the Camera Export Example file. It will take some time to write that in the appropriate format. We're going to go ahead and call this "Camera Export Example". We want cameras, so "Generate cameras from pages" should be checked, and we should have our units appropriate. We're going to make sure our options are selected. So what I'm going to do here is I'm going to go to File, Export, 3D Model, and we're going to say File Type is 3DS. I'll actually quickly flip over to Sketchup so that I can show you the 3DS export before we open this file. What we'll do is we'll go ahead and merge our camera data from the 3DS export. I'll just call this "Master" for good housekeeping here. Everything looks good, right? Well, now what we want to do is probably group all our geometry quickly. I already have it open in another project, so I'm going to say "Yes" to this, and I'm going to say "Bring in the camera." Here we go. I'm going to go ahead and open 01 Cameras. So what I'm going to do is I'm going to go ahead and open Cinema 4D. So what we want to do is make sure that we're bringing in the three different cameras, but there's going to be some funny things that happen when we do that that we'll have to work around. I'm going to flip over to Sketchup, and I'm going to go ahead and select Scene 2 here. So for the 3DS import into Cinema 4D, we should know a few things. So what happens if you want to use the 3DS export? Let's go over that. So Camera 1, identical, Camera 2, that's identical, a little bit of a shift only because my programs aren't perfectly lined up, and Camera 3. Again, Camera is checked, and it brings in all the geometry in, which I'll delete, and then we have Camera 3, which I'll move down and rename "Camera.3." So you can see now Camera 1, 2, and 3, and I'm going to flip between Sketchup here. So we have Camera 1, Camera 2, and now we're going to merge and we're going to do Camera Scene 3. So this is the same stuff, which I can delete, and then Camera here.
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I'm going to make sure Camera is checked, and here we go. I'm going to call this "Master", and then I'm going to call camera, "Camera.2". I'm going to go ahead and Option, or Alt+G, to group that into a null. So I'm going to go ahead and select all of these, which mind you is my building. What I want to do is because I'm going to be reimporting, or merging, these different files to capture the camera data, I'm going to have to throw away the additional geometry or objects that that scene brings in. Now, I'm going to flip back over to Cinema. I'm going to save that and I'm going to say "Cameras Scene 1" when I save this next one. One, I can save this file in Sketchup as "Cameras Scene 3". But what happens if I want to bring in Scene 1 and Scene 3, so this view and this view? Well, I have a couple of options. Because when I saved this file, Scene 2 was the active camera, so these both match. You'll see that the camera here when I enable it is identical to Scene 2. I'm going to make sure that in this dialog box that Camera is checked. So let's flip over to Cinema and open our first Sketchup file, 01 Cameras. Now, those are all different cameras effectively, but the way Cinema handles this is a little bit funny. You'll see here that I have multiple scenes. First, I'd like you to get acquainted with the Sketchup file, so let's go ahead and in our Project Tutorial files, we're going to open 04 Cameras, the folder, and then the first file in that 01 Cameras.
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That is either using the 3DS Export function, or we save out multiple scene files of the Sketchup file and import those into Cinema 4D. So if you want to pull in multiple cameras or scenes from Sketchup into Cinema 4D, we have to use a workaround. You should know, though, that not all scenes are imported into Cinema 4D. Sketchup calls their cameras "scenes," and Cinema 4D calls their cameras "cameras." Now depending on your workflow, you may set your scenes or cameras in Sketchup. Sketchup and Cinema 4D both have cameras in them, but they call them two different things.